Description
Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package helps create sci-fi-style environments like water tanks, aquariums, underwater tunnels, and even glass in bathyscaphes. It is perfectly balanced between quality and efficiency. It was designed and optimized especially for high-quality Virtual Reality and PC/Console games.
Features:
Two types of material underwater volume and shaped glass
GPU-friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR
Multiple shapes (box, sphere, ellipse, cylinder, mesh)
Spline-based tunnel blueprint
Over 70 parameters must be set up, including light shafts, volumetrics, scattering, glass color, fog density, wet color, and reflections.
Animated clip plane surface
Vertex color-based texture masking
An example map contains an underwater world and a sci-fi laboratory
High-quality fast scattering
Fast box projected reflections
Custom multi-channeled point lights
Easy to integrate with other water surfaces like Aquatic Surfaces.
No precomputation so that it can be used as a window in an underwater bathyscaphe.
描述
体积玻璃是一款先进高效的主素材,专为渲染体积形状和玻璃而设计。该软件包可帮助创建科幻风格的环境,如水箱、水族馆、水下隧道,甚至是水浴舱中的玻璃。它在质量和效率之间实现了完美平衡。它专为高质量的虚拟现实和 PC/Console 游戏而设计和优化。
功能特点
水下体积和异形玻璃两种材料
对 GPU 友好且非常高效(仅需 150 条指令),既可在移动设备上使用,也可在虚拟现实中使用
多种形状(方框、球体、椭圆、圆柱体、网格)
基于样条线的隧道蓝图
必须设置 70 多个参数,包括光轴、体积、散射、玻璃颜色、雾密度、湿润颜色和反射。
动画剪辑平面表面
基于顶点颜色的纹理遮蔽
示例地图包含一个水下世界和一个科幻实验室
高质量快速散射
快速盒状投射反射
自定义多通道点光源
易于与其他水表面(如 Aquatic Surfaces)集成。
无需预先计算,因此可用作水下潜航器的窗口。
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