Description
Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.
io/docs
READY MADE LEVEL
Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
说明
请在项目设置中启用 DX12(搜索 Default RHI 并设置为 dx12),以提高本产品的性能。
io/docs
现成关卡
开箱即用的完整可玩科幻建筑关卡。
您可以立即开始测试您的游戏玩法、制作电影并从示例设置中学习。
带有预制件的模块化科幻建筑系统
该包附带的预制件可让您快速创建整个城市。只需将建筑物拖放到世界中即可。每栋建筑都是一个蓝图,由多个模块化网格、装饰和道具组合而成。您可以直接编辑建筑物,包括更改楼层数、添加装饰元素和更改材料。 还包括用于高速公路的高级样条线蓝图。先进的主材质可以让你快速、轻松地修改建筑物和道具的外观。
内存极度优化
所有资产均使用单一的 Trimsheet 纹理,并结合了各种额外的平铺损坏/细节纹理。这为 GPU 内存提供了巨大优势(渲染整个示例城市场景仅占用约 256MB 内存)。
brushify 景观自动材质
以最快的速度制作细节丰富、完全可玩的景观。该材质允许用户在巨大的景观中轻松绘制多个生物群落。
每个生物群落都有自己的自动绘制层。共有 11 个景观图层供您选择,包括草地、沙漠、森林、雪地、海滩、沙丘、泥土、裂缝和沼泽。
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