This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.
It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.
Documentation | Direct Support
Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.
In this package you will find:
Node Editor
Live editing
Variety of nodes
Step by Step visualization
Biomes support
Export to Images
Optimized mesh generation through Jobs and Burst Compiler
Quadtree and Grid-like infinite terrain generation
Automatic LOD creation
Option to use Decimated Meshes
Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
Integrated Vegetation System
GPU Instanced assets
Vegetation interaction
Color and Normal blending with terrain
Dynamic Colliders support
Basic Wind System
Impostor support
Floating Point Origin
Occlusion, Frustum culling and more optimization techniques
Multiple Samples for Built-in, URP and HDRP
Intuitive workflow
And more updates coming...
Why Infinite Lands?
Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.
Dependancies
To use this asset, you will need:
- com.unity.burst: "1.8.11",
- com.unity.collections: "1.4.0",
- com.unity.render-pipelines.core:"12.1.15",
- com.unity.searcher: "4.9.2",
- com.unity.shadergraph: "12.1.15"
This asset makes use of a version of NaughtyAttributes under the MIT license. See NaughtyAttributes/LICENSE.txt for more details
该软件包将提供构建优化程序世界所需的工具。它利用 Jobs 和 Burst Compiler 生成生成世界所需的不同网格,使用简单的节点编辑器,同时还提供了一个优化的植被放置器,使用 GPU 实例化以保持轻量级。
它完全可以根据个人需要进行定制,同时又非常简单直观。一体化软件包。所提供的文档中包含了所需的全部信息,此外,您也可以随时加入我们的 discord 服务器寻求帮助。
文档 | 直接支持
简单易用的地形。投放 “单块展示台 ”可查看一个块,或投放 “无限块展示台 ”可生成无限四叉树。
在此软件包中,您可以找到
节点编辑器
实时编辑
各种节点
逐步可视化
支持生物群落
导出为图像
通过工作和突发编译器优化网格生成
生成四叉树和网格状无限地形
自动创建 LOD
可选择使用细化网格
程序化地形着色器,具有随机取样、三平面映射和距离重采样功能。
集成植被系统
GPU 实例资产
植被交互
颜色和法线与地形混合
支持动态碰撞器
基本风力系统
支持冒名顶替
浮点原点
遮挡、Frustum 剔除和更多优化技术
内置、URP 和 HDRP 的多种样本
直观的工作流程
更多更新即将推出...
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