This effect solves the issue with a hollowed looking model. They do not cut away or mask out the model but instead use a technique in projecting a filled-in look to the existing geometry.
Just apply the material function to any existing material node to drive the effect you want. A single parameter input from 0-1 drives the entire effect for easy integration. In addition, you can use these effects for surface effects besides just warping in.
Create an icy frost effect or burning effect on the surface of the model. Spectral effects, pixelating effects, and the lists goes on. These effects are completely customizable with many options exposed. Drop in new patterns, change colors, or use specific parts of the effect.
The provided demo room is a great place to start. It's also great effect for learning by breaking down the shader which is fully documented.
这种效果解决了模型看起来凹陷的问题。它们不会将模型剪切掉或遮蔽掉,而是使用一种技术将填充外观投射到现有几何体上。
只需将材质功能应用于任何现有的材质节点,即可驱动您想要的效果。只需输入 0-1 之间的一个参数,即可驱动整个效果,便于整合。此外,除了翘曲效果外,您还可以使用这些效果制作表面效果。
在模型表面创建冰霜效果或燃烧效果。光谱效果、像素化效果等等,不胜枚举。这些效果可完全自定义,并提供多种选项。你可以添加新的图案、改变颜色或使用效果的特定部分。
提供的演示室是一个很好的起点。它也是通过分解着色器进行学习的绝佳效果,着色器有完整的文档记录。
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