The asset supports the Built-in (default) Render Pipeline
The asset supports the Universal Render Pipeline (URP) - 2D Renderer
Key Features:
Highly customizable water and waterfall systems
Seamless integration into the Sprite workflow:
Easily sort the water/waterfall object relative to sprites using sorting layers
Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks
Quickly tweak and test the water and the waterfall simulation properties in edit-mode
Well-integrated into the Unity Editor with clean and well-organized inspectors
Top performance across platforms - Mobile friendly
Water System:
Optimized real-time refraction and reflection effects
Dynamic waves with 4 different types of ripples:
On-Collision Ripples:
Created when a rigidboy enters the water
Created when a rigidboy gets out of water
Created when a rigidboy moves in water
Constant Ripples: Created at regular time intervals
Script-Generated Ripples: Created in code
Waterfall Ripples: Created by a waterfall object that overlaps the water object
Sine waves
Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves
Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system
Easily create very large (limited to a specific region) or endless water areas with great performance
Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water
Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface
Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level
Easily Animate the water size in code
6 optimized water shaders:
4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)
Waterfall System:
Optimized real-time refraction effect
Can interact with water systems it overlaps, disturbing their surfaces and creating ripples
Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges
Easily Animate the waterfall size in code
6 optimized waterfall shaders:
4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)
资产支持内置(默认)渲染管道
资产支持通用渲染管道 (URP) - 2D 渲染器
主要功能
高度可定制的水和瀑布系统
与雪碧工作流程无缝集成:
使用排序层轻松排序相对于精灵的水/瀑布对象
使用网格蒙板或精灵蒙板改变水/瀑布对象的形状
在编辑模式下快速调整和测试水和瀑布的模拟属性
通过简洁、有序的检查器与 Unity 编辑器完美集成
跨平台的顶级性能 - 移动友好
水系统:
优化的实时折射和反射效果
具有 4 种不同波纹类型的动态波纹:
碰撞波纹
当刚性男孩进入水中时产生
刚体男孩离开水面时产生的波纹
刚体男孩在水中移动时产生
恒定波纹: 以固定时间间隔创建
脚本生成波纹: 在代码中创建
瀑布波纹 由与水对象重叠的瀑布对象创建
正弦波
波浪可影响刚体: 漂浮在水面上的刚体会随着水波起伏。
可为每种波纹(不包括瀑布波纹)定制声音和粒子效果,并配有高效的对象汇集系统
以出色的性能轻松创建超大(仅限于特定区域)或无尽的水域
虚假透视效果: 通过将某些物体渲染为局部,为场景添加深度感
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