代码插件 Interactive Water, Ocean and Swim Systems 适配UE5.3+水海洋游泳系统

Unreal插件信息
插件名称: Interactive Water, Ocean and Swim Systems
官网地址: https://www.fab.com/plugins/ue5/listings/c8b643d2-1926-4ea8-a338-76bcefcca42f
版本: 5.3+
解压密码:
引擎版本: UE5 
素材类型: 代码插件
























Description
Interactive Water, Ocean and Swim System [3 in 1]
Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader! Example Maps are included!

What is new in 1.0.5 version
New Features/Functions:
• Ocean Shader
• Endless Ocean Shader Functionality
• Custom Ocean Tessellation for great performance
• Ocean buoyancy for Non Skeletal Meshes
• Ocean buoyancy for Skeletal Meshes including characters
• Swimming in the Ocean
• Character Ragdoll buoyancy
• Highly customizable Ocean Shader with tons of parameters to change
• Using Intel Open Source HLSL Code for simulating ocean waves

Features/Functions:
• Redesigned Water Shader
• Realistic Water Refraction
• Custom Tessellation method added
• Underwater Lightshafts
• Underwater Particles
• Oxygen Tank [Equip On/Off]
• Depth-Based Post Process Volume (Darker when deeper water)
• New method for scaling the water plane
• Overall bug fixes and improvements
• Full Swimming Functionality
• Underwater swimming - Slow and Fast
• Craw - Fast swimming
• Slow swimming
• Suffocate Function
• Realistic Splashes while swimming
• Shallow waters will slow down your character movement
• Water Sounds
• Idle swimming status with up/down parameters for better realism
• Dive Functionality
• Waves Generated Behind Your Character
• Caustics On/Off Function
• Spline Based Rivers Creation
• Rivers Flow• Splashes when you Jump Into the water
• Splashes when your character is moving in the water
• 1 Point Floating Body
• 4 Points Floating Body
• 8 Points Floating Body
• Custom/Manual Points for complex Floating Bodies
• Waves effect is created behind moving/animated objects inside the water
• Splashes when you generate bullet or throw object inside the water.
• All the Floating bodies are physical accurate and tweakable
• Example Map
• Master Material with Tools Preset
• Oxygen Bar - when your head is underwater you will start using oxygen.
• Suffocation - once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
• Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.


说明
交互式水、海洋和游泳系统 [3 合 1]
体验完全互动的水和海洋,在水面上和水面下游泳,还有先进的、可定制的水和海洋着色器!包含示例地图!

1.0.5 版新增功能
新特性/功能:
- 海洋着色器
- 无尽的海洋着色器功能
- 自定义海洋细分,性能更佳
- 非骨骼网格的海洋浮力
- 骨架网格(包括角色)的海洋浮力
- 在海洋中游泳
- 角色布偶浮力
- 高度可定制的海洋着色器,可更改大量参数
- 使用英特尔开源 HLSL 代码模拟海浪

特性/功能
- 重新设计的水着色器
- 逼真的水折射
- 添加了自定义细分方法
- 水下光轴
- 水下粒子
- 氧气瓶[装备开/关]
- 基于深度的后处理体积(水更深时体积更暗)
- 缩放水平面的新方法
- 整体错误修复和改进
- 完整的游泳功能
- 水下游泳--慢速和快速
- 爬行 - 快速游泳
- 慢速游泳
- 窒息功能
- 游泳时的真实水花
- 浅水区会减慢角色的移动速度
- 水声
- 空闲游泳状态,带上下参数,更逼真
- 潜水功能
- 在角色后方生成波浪
- 虚化开/关功能
- 基于样条线的河流创建
- 河流流动--跳入水中时溅起水花
- 角色跳入水中时溅起的水花





作者 cg小白兔 发表于 昨天 13:40
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