Landscape Auto Material 1.02 下载链接 Landscape Auto Material 1.5 下载链接
This extension requires one license per seat
Requires Unity 5.3.0 or higher.是一个综合地形和树叶创建工具集,可增强游戏引擎的内置功能
Landscape Auto Material is a comprehensive terrain and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work. 它允许根据高度、坡度等对景观进行自动纹理处理,并自动进行树叶绘制,从而节省大量的工作时间。
Added support for Unity 2018!
In this pack you also find high quality forest assets with advanced foliage (sub surface scattering \ transmission, dynamic wind etc) and Multi Foliage Brush Tool which allows you to paint with configured groups of objects! 您还可以找到高级树叶(亚表面散射\传输、动态风等)和多树叶画笔工具的高质量森林资产,这些工具允许您使用配置的对象组进行绘制
LAM Unity features include:
Terrain shader
- A set of custom physical-based terrain shaders
- Automated terrain texturing based on slope and height, with full override ability.
- Height-based layers mixing
- Triplanar texturing support, eliminating “stretching” on slopes
- Multi-UV mixing to reduce repetitive tiles in distance
- DX11 tessellation support.
- Additional coloring map to reduce repetitiveness
- Paintable coloring layer - paint color directly on terrain
Multi-Foliage Brush Tool
- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass, stones, trees and any other objects.
- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.
Foliage shaders
- Custom tree shaders with wind animation and leaf translucency (transmission), working with both built-in and prefab-based trees.
- Custom grass shader with translucency and texture-based wind animation with improved realistic specular wave.
Custom foliage system (FoliagePainter Pro)
- Fully custom system allowing painting meshes on terrain
- Supports any shader, not just the ones included in package
- Automatically batches foliage instances for draw-call reduction
- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.
- Fully supported by advanced painting tools in the package.
NEW VERSION FEATURES:
- Improved in-game performance
- WYSIWYG Editor
- Improved auto repaint editor system
- Editor performance improved (more than 3x faster!)
- Improved Transmission foliage materials
- Updated post process configuration and demo-scene
- Smooth LOD Transition for Leave Tree shader
- Unity 2017 compatibility