插件名称:Landscape Auto Material 1.02 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Landscape Auto Material 1.02 unity3d asset unity编辑器下载 unity论坛
Landscape Auto Material 1.02 unity3d asset unity编辑器下载 unity论坛
Landscape Auto Material系列索引:
Landscape Auto Material 1.5 下载链接
Landscape Auto Material 1.62 下载链接
Landscape Auto Material 1.02 unity3d asset unity编辑器下载 unity论坛
Landscape Auto Material 1.02 unity3d asset unity编辑器下载 unity论坛
Landscape Auto Material 1.02 unity3d asset unity编辑器下载 unity论坛
This extension requires one license per seat
Requires Unity 5.3.0 or higher.
Landscape Auto Materail (LAM) is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work.
LAM Unity features include:
Terrain shader
- A set of custom physical-based terrain shaders
- Automated terrain texturing based on slope and height, with full override ability.
- Height-based layers mixing
- Triplanar texturing support, eliminating “stretching” on slopes
- Multi-UV mixing to reduce repetitive tiles in distance
- DX11 tessellation support.
- Additional coloring map to reduce repetitiveness
- Paintable coloring layer - paint color directly on terrain
Foliage shaders
- Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees.
- Custom grass shader with translucency and texture-based wind animation.
Advanced foliage painting
- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees.
- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.
Custom foliage system (FoliagePainter Pro)
- Fully custom system allowing painting meshes on terrain
- Supports any shader, not just the ones included in package
- Automatically batches foliage instances for draw-call reduction
- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.
- Fully supported by advanced painting tools in the package.
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