A decaying building with soviet-era architecture. Perfect for horror environments. Interior only (does contain exterior assets, but are purely for background detail).
This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.
技术细节
Texture Sizes:
1024 to 2048
Collision: Auto-Generated and Custom made
Vertex Count: 8 - 40.000
LODs: Yes, auto-generated
Number of Meshes: 142
Number of Materials and Material Instances: 77
Number of Textures: 178
Supported Development Platforms: PC, Xbox One, PS4
Important/Additional Notes: Meshes require vertex painting to work properly, RGB channels need to be applied to each mesh.
一座破旧的苏联时代建筑。 非常适合恐怖环境。 仅内部(确实包含外部资源,但纯粹用于背景细节)。
该场景最初是为 UE4 使用烘焙光照而开发的,因此如果在 UE5 中使用,它也打算使用烘焙光照。 如果使用 UE5,您需要禁用 Lumen 以使烘焙照明在此场景中正常工作。
技术细节
纹理尺寸:
1024 至 2048
碰撞:自动生成和定制
顶点数:8 - 40.000
LOD:是的,自动生成
网格数:142
材质和材质实例的数量:77
纹理数量:178
支持的开发平台:PC、Xbox One、PS4
重要/附加说明:网格需要顶点绘制才能正常工作,RGB 通道需要应用于每个网格。
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