This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by awesome artist Jason Cheung (Yi Kai)
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Ultimate Level Art Tool:
Great news! For efficient and swift Showcase Level editing, we're thrilled to introduce our cutting-edge tool: the Ultimate Level Art Tool (ULAT) The tool allows you to create fast custom modular buildings. Moreover, it offers a seamless and distinctive way to naturally populate your scenes. This Environment pack is compatible with the Ultimate Level Art Tool.
技术细节
Features:
94 Meshes
Additional controls for roughness, albedo, normals, subsurface, tiling, and more
Vertex paint setup for walls and surfaces
Channel packed Roughness | Metalness | Ambient Occlusion
Cinematic post process and look up table
Optimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 94
Number of Materials and Material Instances: 83
Number of Textures: 200
Supported Development Platforms: Windows
该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的 AAA 级视觉效果、风格和预算而创建的。
艺术创作由出色的艺术家 Jason Cheung (Yi Kai) 完成。
对于您的所有推广请求、技术支持需求、建议和退款请求,请开票。
在这里,您可以加入 Leartes Asset Platform Discord Server ( Cosmos ) 以获得折扣。
终极关卡美术工具:
好消息!为实现高效、快速的展示关卡编辑,我们非常高兴地向您介绍我们的尖端工具:终极关卡艺术工具 (ULAT)。此外,它还提供了一种无缝、独特的方式来自然填充您的场景。本环境包与终极关卡艺术工具兼容。
技术细节
技术细节
94 个网格
粗糙度、反照率、法线、次表面、平铺等附加控件
墙面和表面的顶点涂抹设置
通道打包粗糙度 | 金属度 | 环境光遮蔽
电影后期处理和查找表
针对游戏进行了优化
按比例缩放至 Epic 骨架: 是
碰撞:是 是,根据资产的复杂程度自动生成和按多边形混合
顶点数 显示在文档中
网格数:94
材质和材质实例数:83 83
纹理数量 200
支持的开发平台: Windows 视窗
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