DescriptionIt's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.
Update
- The Swimming Movement Type Is Available
- Example AI Is Available
Update 2
- Basic Traversal Mechanics Added For 5.3
- Known Issues: Wall Running is not replicated.
Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.
You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).
The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.
说明
强烈建议至少具备蓝图的基本知识才能使用此资产。这不是一个即插即用的系统。否则,使用时可能会感到困惑。
更新
更新 2
- 已知问题: 未复制 “墙壁奔跑”。
终极移动系统 是一个复制的角色移动构造器。只需一个组件,您就可以创建和修改自己的移动类型。完全由 游戏驱动的自适应动画,具有距离匹配、方向扭曲和 IK 功能。
您可以根据游戏需要轻松创建新的动作类型、动作模型、叠加状态、站姿、姿势和不同的步态曲线。所有动作都可以有特定的速度、加速度、减速度、摩擦力和旋转率(请查看最后一张图片)。
该资产的目标是用有限的资源创建一个美观的动作系统。示例内容只使用了前进和后退运动的 2 个动画,但仍可通过方向扭曲实现 8 向运动。不同的运动类型将在后续更新中添加。
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